![]() ![]() Their civil ability is Loremaster which allows them not only to identify the properties of found equipment but also to identify strengths and weaknesses of their enemies before engaging them. Their primary attributes are Constitution and Intelligence which are needed to wield said weapons. ![]() Their primary weapons are elemental wands in one hand and shield in the other. Outside combat they may utilise their Bartering civil skill in order to make their dealings with traders easier.Ĭonjurer is a mage who rely on the power of Summoning magic and their Leadership skill in order to lead their summoned creatures. ![]() The last skill clerics have from start is the hydrosophist skill Restoration which allows them to heal themselves and their allies. Second starting necromancer skill is the Blood Sucker which allows its user to absorb the blood surface on which they stand in order to heal themselves. The cleric starts with Decaying Touch which is a necromancer skill, dealing physical damage up close and applying decay if the target does not have physical armour. This talent works however only when they are at their maximum Vitality. Their combat abilities are further supported by their innate talent Hot Head which increases their critical chance by +10% critical chance as well as their accurancy by + 10%. Their primary attributes are Strength and Intelligence. Their primary weapons are a one-handed mace, axe or sword and a shield. The Cleric is a mage, who harnesses the powers of Necromancy and Hydrosophy to decimate their enemies and heal their allies. ![]()
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